arcs
current project

my take on the digital adaptation of Arcs
made in Godot 4
aimed for local and online play
·work in progress·
other projects
oia ···on hiatus···
a game about navigation and rescue, in the seas of contemporary Greece

isometric_grid
a techinal exercise on isometric perspective

bonfire
an interactive experience built with 2023 holidays in mind

oh-nee-tah-mah
a digital adaptation of the board game 'Onitama'

development log
arcs digital and other considerations
thoughts on the digital adaptation of Arcs and a look ahead for 2025
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game adaptations & UI design choices
as I guess it happens with every adaptation, at some point some questions come up and there are some design choices must to be made.
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time to roll-up the sleeves and get to work. but first, a general plan:
a list of what needs to be done
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so, what kind of (board) game is this?
for my first prototype I’m adapting a board game called Onitama, designed by Shimpei Sato.
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the method
I've been learning Godot and GDScript for a week now.
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twelve game mechanics
a handful of people sit at a table, temporarily bind by a honorable agreement that those are the rules to be followed for the next couple of hours. for the past two years I’ve been drawn to board games.
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