development log
game adaptations & UI design choices
as I guess it happens with every adaptation, at some point some questions come up and there are some design choices must to be made.
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tamagotchi_post_00_WIP
test text
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oh-nee-tah-mah: update_00
post description
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time to roll-up the sleeves and get to work. but first, a general plan:
a list of what needs to be done
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so, what kind of (board) game is this?
for my first prototype I’m adapting a board game called Onitama, designed by Shimpei Sato.
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the method
I've been learning Godot and GDScript for a week now.
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twelve game mechanics
a handful of people sit at a table, temporarily bind by a honorable agreement that those are the rules to be followed for the next couple of hours. for the past two years I’ve been drawn to board games.
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