games by nederui

::: website under construction :::

development log

game adaptations & UI design choices

as I guess it happens with every adaptation, at some point some questions come up and there are some design choices must to be made.

tamagotchi_post_00_WIP

test text

oh-nee-tah-mah: update_00

post description

time to roll-up the sleeves and get to work. but first, a general plan:

a list of what needs to be done

so, what kind of (board) game is this?

for my first prototype I’m adapting a board game called Onitama, designed by Shimpei Sato.

the method

I've been learning Godot and GDScript for a week now.

twelve game mechanics

a handful of people sit at a table, temporarily bind by a honorable agreement that those are the rules to be followed for the next couple of hours. for the past two years I’ve been drawn to board games.